Envoy loadout

Spiritual Artillery

Build game version
P15
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Soulframe build by HermlT. Ode Tempest / Duhk Halic / Odiac · P16h2. View equipment, stats and build notes on Avakot.Build.

Pact
Ode Tempest
Primary weapon
Duhk Halic
Sidearm
Odiac

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Loadout

Tempers No tempers selected 0 / 1 slots

Stock Craftwork supports one Temper slot. Adding more raises Craftwork automatically; the same Temper may occupy two slots.

Joinery No joinery installed Select a compatible joinery

Reforge this weapon with one joinery. Added attunement is capped at 5 pips per Virtue.

Runes & Totems Customise weapon slots No Rune · 3 Totem slots
Tempers No tempers selected 0 / 1 slots

Stock Craftwork supports one Temper slot. Adding more raises Craftwork automatically; the same Temper may occupy two slots.

Joinery No joinery installed Select a compatible joinery

Reforge this weapon with one joinery. Added attunement is capped at 5 pips per Virtue.

Runes & Totems Customise weapon slots No Rune · 3 Totem slots
Current build

Total attributes

Hover for breakdownTap for breakdown
Total Life243
Life calculation Courage12 × 12 Spirit11 × 3 Grace11 × 6
Total Courage12
Courage sources Allocated12 Fable rewards+0 Talisman+0 Pact skill+0
Total Spirit11
Spirit sources Allocated11 Fable rewards+0 Talisman+0 Pact skill+0
Total Grace11
Grace sources Allocated11 Fable rewards+0 Talisman+0 Pact skill+0

Build scaling

Scaling & attunement

Pact scalingNothing equipped 0% cooldown

Damage, duration and range scale from each Arcanic's linked Virtue.

Courage-12 Spirit-11 Grace-11
Weapon attunement
PrimaryNoneNo weapon
SidearmNoneNo sidearm
Armour attunement 0 / 0 No armour equipped
Totem attunement 0 / 0 No totems slotted
Current multipliers · estimated
Lethality1.22×
Headshot1.53×

Defence

Calculated armour

0 total armour
Physical0
Magick0
Stability0

Defence data is not available for the selected armour.

Weapon mastery

Combat Art benefits

0 active arts

Equip a weapon to see its Combat Art benefits.

Offence

Weapon stats

Primary Nothing equipped Empty primary weapon -Attack -Heavy -Full heavy -Stagger -Heavy stag. -Smite
Secondary Nothing equipped Empty sidearm -Attack -Heavy -Full heavy -Stagger -Heavy stag. -Smite

Loadout effects

Active Rune & Totem effects

Notes

Build notes

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Overview

Storm your enemies with a thousand lightnings and Spiritual Artillery. Overwhelm with staggering blows and emerge victorious.
This build is how I like to play my ode tempest. In essence the playstyle boils down to being immovable, while continuously being on the offense.


Virtues

This is a Spirit focused build. This means a few things:

  1. The weakest physical Armour among all virtues
  2. Highest Rune charge generation
  3. Lowest Life possible
  4. Highest Cool Down Reduction.
  5. Access to Magick Weapons, Polearms and specific Longswords.

We will be using only weapons with 2 pips of spirit at minimum for 5 pips total.
Note that we do use the Triune Talisman and spec into all pact virtue passives for extra health and finisher/headshot multiplier.


Arcanics

Ode Tempest works very well for strategic control of a situation.

  • Use Seismor to distance tough opponents when you need to heal, or line a group up for Splitbolt.
  • Astra Sphere Primes opponents and stuns them, and when combined with Atmos Sphere will gain you full damage reflection for enemies in range.

The basic loop will be: go into a group -> set up both spheres, and start attacking.
Odiac with the two arcanics will make good use of Grounded as you are essentially immovable, and you can abuse that to chain powerful attacks.
Astra Sphere with any high stagger melee will open enemies up to finishers very quickly, allowing to either preform the finisher, or cast a magick rune aimed at the head for massive damage on agari.

  • When the shield is down remember to evade damage and use ranged attacks until it recovers quickly thanks to the high spirit.

Totems

Both weapons use two shared totems, and vary on the last two:

Odiac uses Voltaic Scurry to add massive damage to light attacks on enemies with a smite procced, and Stocky Lodge to compensate for lack of armour.
Duhk Halic uses Noble Nestling to increase damage when used in long combat by scaling spirit higher, and Dewclawer to increase the volley damage.
Use the Odiac for defensive/turret like fighting, and the duhk halic for chasing enemies and mobile play.


Runes

Archstorm Is a solid single shot rune for hitting stunned opponents. This is the main single target burst tool in your arsenal.
Splitbolt deals surprisingly high damage, and also has incredible reach. A bit tough to aim, but its one of the more fun runes in my opinion.


Tempers

Odiac is very much relying on Follow up as it provides 54 extra damage when chaining constant attacks. Grounding Spell is used to keep the attack speed while remaining in combat. Sullying Force Synergizes with Voltaic Scurry for spikes of damage.
Duhk Halic has Galvanic Strike for aura, and stagger+attack speed for usability and synergy with Astra Sphere
Other tempers are optional and up to taste.


Fun things that you can do with this build:

  • Seismor into Splitbolt with the galvanic strike effect looks amazing and also does nice damage.
  • Odiac can absolutely face-melt enemies when proccing voltaic scurry. triggering follow up and the ode tempest arcanics and going full spam with the light attack is surprisingly powerful.
  • Support your allies! Ode tempest can be quite helpful in mitigating large staggers and hits for squad-mates and you can reposition enemies that are attacking hurt allies with Seismor, letting them heal.

Possible Tweaks

  • Spirit Grace hybrid build, focusing on headshotting stunned enemies with heavy rune casts for stealth mult and headshot mult.
  • Swapping to primary magick staff and secondary flyblades for a full caster set up, with extremely high charge buildup and high smite chance for cooldown reduction.

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