Envoy loadout

Voltaic Buster

Build game version
P15
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Soulframe build by SecretlyCow. Duelo / Silistavf / Odiac · P15h16 · Legacy build. View equipment, stats and build notes on Avakot.Build.

Pact
Duelo
Primary weapon
Silistavf
Sidearm
Odiac

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Loadout

Tempers No tempers selected 0 / 1 slots

Stock Craftwork supports one Temper slot. Adding more raises Craftwork automatically; the same Temper may occupy two slots.

Joinery No joinery installed Select a compatible joinery

Reforge this weapon with one joinery. Added attunement is capped at 5 pips per Virtue.

Runes & Totems Customise weapon slots No Rune · 3 Totem slots
Tempers No tempers selected 0 / 1 slots

Stock Craftwork supports one Temper slot. Adding more raises Craftwork automatically; the same Temper may occupy two slots.

Joinery No joinery installed Select a compatible joinery

Reforge this weapon with one joinery. Added attunement is capped at 5 pips per Virtue.

Runes & Totems Customise weapon slots No Rune · 3 Totem slots
Current build

Total attributes

Hover for breakdownTap for breakdown
Total Life243
Life calculation Courage12 × 12 Spirit11 × 3 Grace11 × 6
Total Courage12
Courage sources Allocated12 Fable rewards+0 Talisman+0 Pact skill+0
Total Spirit11
Spirit sources Allocated11 Fable rewards+0 Talisman+0 Pact skill+0
Total Grace11
Grace sources Allocated11 Fable rewards+0 Talisman+0 Pact skill+0

Build scaling

Scaling & attunement

Pact scalingNothing equipped 0% cooldown

Damage, duration and range scale from each Arcanic's linked Virtue.

Courage-12 Spirit-11 Grace-11
Weapon attunement
PrimaryNoneNo weapon
SidearmNoneNo sidearm
Armour attunement 0 / 0 No armour equipped
Totem attunement 0 / 0 No totems slotted
Current multipliers · estimated
Lethality1.22×
Headshot1.53×

Defence

Calculated armour

0 total armour
Physical0
Magick0
Stability0

Defence data is not available for the selected armour.

Weapon mastery

Combat Art benefits

0 active arts

Equip a weapon to see its Combat Art benefits.

Offence

Weapon stats

Primary Nothing equipped Empty primary weapon -Attack -Heavy -Full heavy -Stagger -Heavy stag. -Smite
Secondary Nothing equipped Empty sidearm -Attack -Heavy -Full heavy -Stagger -Heavy stag. -Smite

Loadout effects

Active Rune & Totem effects

Notes

Build notes

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High headshot dmg, high attack speed build. Pretty much can one shot any cogah agari at lvl 200+.
Use only Silistavf for this build, its the only Voltaic stave atm.

Totems:
Noble Nestling x2 - Noble Neslting stacks on both weapons and gives a huge boost to your abilities and massive boost to headshots, which we focus on.
Quick Drey x1 - Used on main weapon only and doesn't stack or affect the other weapon. Gives a major attack speed boost upon pull smite.
Smiting Stag x1 - Used on main weapon only and doesn't stack. Gives a major Smite chance boost while at x4 rune charges.
Blinding Bite x1 - Used on offhand weapon only. Gives a nice boost to headshot dmg after getting a smite, and increases survivability by blinding the enemies.
Bandicota Blast x1 - Used on offhand weapon only. Staggers enemies and opens them up to extra dmg after getting a smite, also increases survivability by stunning enemies.
Voltaic Scurry x1 - Used on offhand weapon only, affects any Voltaic dmg type, gives a major dmg increase on smitten enemies.

Note about totems - Blue Voltaic Scurry is required for this build, without it, it won't work. You can swap the colors of other totems as close as possible, or use grip totems if you have any.

General gameplay:
Always carry 4 charges on your stave, it adds to your smite chance.

Use light attacks against normal enemies, pull smite at the start of a fight to activate Quick Drey, then keep going with light attacks.
There's no need for manual aiming against such enemies.
Activating the 3rd ability for those fights is generally all you need, no need for the 2nd ability.

For boss fights - Activate the 2nd ability, then activate the 3rd ability and approach the enemy, while still out of line of sight, charge up a heavy attack and aim for the head for a big sneak attack multiplier, if the boss lives after the first shot, usually a 2nd charged shot to the head would do the trick.

For bosses that cannot be headshot - After activating your buffs, use a rune charge from out of line of sight.

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