Envoy loadout

The Grass Cutting Sword

Build game version
P15
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Soulframe build by Tomomo. Duelo / Espadarte · P16h3. View equipment, stats and build notes on Avakot.Build.

Pact
Duelo
Primary weapon
Espadarte

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Loadout

Tempers No tempers selected 0 / 1 slots

Stock Craftwork supports one Temper slot. Adding more raises Craftwork automatically; the same Temper may occupy two slots.

Joinery No joinery installed Select a compatible joinery

Reforge this weapon with one joinery. Added attunement is capped at 5 pips per Virtue.

Runes & Totems Customise weapon slots No Rune · 3 Totem slots
Tempers No tempers selected 0 / 1 slots

Stock Craftwork supports one Temper slot. Adding more raises Craftwork automatically; the same Temper may occupy two slots.

Joinery No joinery installed Select a compatible joinery

Reforge this weapon with one joinery. Added attunement is capped at 5 pips per Virtue.

Runes & Totems Customise weapon slots No Rune · 3 Totem slots
Current build

Total attributes

Hover for breakdownTap for breakdown
Total Life243
Life calculation Courage12 × 12 Spirit11 × 3 Grace11 × 6
Total Courage12
Courage sources Allocated12 Fable rewards+0 Talisman+0 Pact skill+0
Total Spirit11
Spirit sources Allocated11 Fable rewards+0 Talisman+0 Pact skill+0
Total Grace11
Grace sources Allocated11 Fable rewards+0 Talisman+0 Pact skill+0

Build scaling

Scaling & attunement

Pact scalingNothing equipped 0% cooldown

Damage, duration and range scale from each Arcanic's linked Virtue.

Courage-12 Spirit-11 Grace-11
Weapon attunement
PrimaryNoneNo weapon
SidearmNoneNo sidearm
Armour attunement 0 / 0 No armour equipped
Totem attunement 0 / 0 No totems slotted
Current multipliers · estimated
Lethality1.22×
Headshot1.53×

Defence

Calculated armour

0 total armour
Physical0
Magick0
Stability0

Defence data is not available for the selected armour.

Weapon mastery

Combat Art benefits

0 active arts

Equip a weapon to see its Combat Art benefits.

Offence

Weapon stats

Primary Nothing equipped Empty primary weapon -Attack -Heavy -Full heavy -Stagger -Heavy stag. -Smite
Secondary Nothing equipped Empty sidearm -Attack -Heavy -Full heavy -Stagger -Heavy stag. -Smite

Loadout effects

Active Rune & Totem effects

Notes

Build notes

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A Fencer (or Duelist, take your pick) build focused around Parries, Stagger and single target potential.

Disclaimer: This is not a min-maxed build, the focus here is to take a concept and make it as fun as possible in it's execution. As of P16, the most min-maxing you can do with your options is go for grip specific totems and use virtue pots, and i personally do not recommend you do either until you try the build and see it is fun for you personally.

Gear:
Espadarte to take advantage of the Rapier moveset and excellent rune gain on finishers. Mistgale deals decent damage and great stagger,
along Thunder Tail. Rivers Revive and Stocky Lodge provide sustain, Cervid Ward keeps up our lowest defensive stat.
No secondary is used since we don't rely on status or smite fishing.
Armor is Orengall (Set) for the excellent physical defense and stability it provides.
Triune Talisman adds 9 total virtue and is a very solid choice.
Tempers are 2x Swift Strike, 2x Vengeance, 2x Heightened Parry and 2x Unencumbered, we want fast aggression and to use the enemies attacks as openings instead of interruptions.
Pact is Duelo due to Bravada buffing our Virtues even more and Duo Duelo making our finishers and runes deal even more damage and stagger.

Gameplay:
We engage the fight taking on the tankiest opponent available, use their health bar to build up our rune charges and as soon as we can cast Mistgale use it to open the rest of the enemy group to finishers. At this point, your main focus should become taking disruptive units out of the fight (i.e. healers, casters and archers) to then clean up the remaining enemies.

Alternative options
If you feel confident in your parry timing, Heightened Parry is absolutely not a requirement and can be swapped out for another Temper. Ivader is likely a great option, if you have it available, as it will help dealing with the more HP intense bossfights you will encounter in Cogah as the levels get higher.

Now go out there and show me how you wield Kusanagi-no-Tsurugi

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